In the House of Elrond, the evil wound that Frodo received on Weathertop gets healed. The council decides that the One Ring cannot remain hidden in Rivendell and sends out a party to destroy the ring. This chapter depicts the first part of the journey — up to the entrace to the Mines of Moria through the hidden gate.
The Game
Through the campaign card I earned some boons, I choose to take Sting into my hand because it is the only card I can use. The first hand gets me Thorongil, a Fast Hitch, a Hobbit Cloak and A Test of Will. Even the first two are good enough to keep these cards. I play them and decide to keep one Spirit resource.

The Council of Elrond (stage 1b) lets me reveal 4 cards from my deck. One of them is Resourcefull, which I attach to Pippin, just to have two Lore resources per round ready when drawing my Gaffer Gamgee. The other three cards aren’t noteworthy. Thanks to Pippin, my 5 Hobbit heroes basically negate the increase of my threat from not shuffling Lust for the Ring into the encounter deck.
Early on, I draw Gather Information, which I use to get the Red Book of Westmarch. This costs me an additional round, but with this my Hobbits are well-prepared for the mission. In the final stage the willpower is still not enough (also drawing another location from the encounter deck), which expands the game by another round. I finish the game after 14 minutes and 7 rounds. Everything from the encounter deck inbetween I can handle okay-ish.
Heroes | |
Sam Gamgee, Pippin, Tom Cotton, Merry (Valiant Warrior) Threat 28 |
|
Fallen Heroes | Threat Penality |
- | - |
Boons | Burdens |
Gildor Inglorion | The Ring Draws Them |
Valiant Warrior | Eaten Alive! |
Sting, Mithril Shirt, Glamdring, Andúril | |
Statistics | |
games played: | 4 |
win ratio: | 100% |
time spent (actual playing): | 109 minutes |
The head line picture is from Eligius57. Elonds Council is a card from the game itself, taken from Hall of Beorn. The Lord of the Rings card game is a living card game from Fantasy Flight Games.