Taking some advice from the community into account (mostly from dalestephenson), I revised my Outlands cards. Gogasgil can now generate resources himself. The allies are a bit more steamlined (they either can participate at questing or use their boni) and the events share the game mechanic revolving around cards at the bottom of the deck. Trade-off is the Sword of Morthond is not that much pushed anymore.
To strengthen the Outlands
With the recent cycle many traits got buffed. A very old trait got no love. The Outlands. One could argue that with the current meta that trait does not need to be strengthened more. Partways, I have to disagree. While using them in a mixed deck (like my Drinking Outlands deck) they are strong, if not to say overpowered and very easy to play at the same time, but not in a somewhat all purple deck. Even within the original cycle where they appeared first was Lord of Morthond, a card that was ment to fix a downside (card draw) of a pure purple Outlands deck, but at no time of the game that card was somewhat powerfull. So, in conclusion, Lord of Morthond never had its place in an Outlands deck.
This beeing said, I think that playing all purple Outlands today would result in a weak deck and could use some buffs to be on par with todays meta. I had the idea to explore the Outlands trait a bit and design cards to strengthen them, but especially with all-purple-heroes in mind.
Spielanalyse: Machi Koro
Das Spiel Machi Koro, 2012 in Japan erschienen, wurde 2015 zum Spiel des Jahres gewählt. Inzwischen gibt es einige Erweiterungen (Nacht, Großstadt, Hafen), eine eigenständige Variante für Fußball und sogar eine Legacy-Version. Hier soll lediglich das Basisspiel Beachtung erhalten.
Das Spiel ist fesselnd und faszinierend. Auf den ersten Blick ist es ein ausgeglichenes Spiel mit vielseitigen Strategieoptionen. Leider sind diese am Ende doch nicht so variantenreich…