Part 12: Shelob’s Lair

Sméagol has led Frodo and Sam to the Morgul Vale, where he promises to show them a secret way over the Mountains of Shadow and into the land of Mordor, also he promises not to hurt Frodo. Not he, himself…

The Game

What a boring quest.

My starting hand had A Test of Will and more importantly a Gaffer Gamgee, why I kept it: neither Morgul Wraiths nor Shelob are immune to player card effects. Stage 1 does not push you onward, only an impending location lock would. The appearing forced Nazgul, who engaged me due to an exhausted ring, was a bit of a problem in the round in which he engaged me. Luckily Tom Cotton could defend this one without any shadow effects. I did only reveal one location within the first few rounds, so turtling was no problem at all. Once set up to my satisfaction, I continued to the next stage(s).

Treacheries and condition attachments hit me hard this game. Both Sam and Frodo had a Shelob’s Poison attached. Ill Fate was in play, too. Nonetheless, it took me 50 minutes to win this quest within 13 rounds. Due to quest resolution my campaign pool now has another burden: A Heavy Burden.

Sam Gamgee, Pippin, Tom Cotton, Merry (Valiant Warrior)
Threat 28
Fallen HeroesThreat Penality
Valiant Warrior (Merry)The Ring Draws Them
Sting, Mithril Shirt, Glamdring, AndúrilEaten Alive!
Palantir of OrthancOvercome by Grief
Ill Fate
The Searching Eye
A Heavy Burden
Cards under The Black Gate
1x Oliphaunt, 1x Man of Harad, 1x Haradrim Archer
games played:14 (2 lost).
win ratio:85.7%
time spent (actual playing):7 hours, 27 minutes

The Lord of the Rings card game is a living card game by Fantasy Flight Games. The head line picture is a crop of a sketch by Enrico Ottini.

Copyright © 2024 . Alle Rechte vorbehalten.